Valve Component
The valve component is a generic representation of valves in ESPHome. A valve can (currently) either be closed or
open and supports three commands: open, close and stop.
ℹ️ Note
To use a valve in Home Assistant requires Home Assistant 2024.5 or later.

Base Valve Configuration
All valve config schemas inherit from this schema - you can set these keys for valves.
valve:
  - platform: ...
    device_class: waterConfiguration variables:
- id (Optional, string): Manually specify the ID for code generation. At least one of id and name must be specified.
- name (Optional, string): The name for the valve. At least one of id and name must be specified.
ℹ️ Note
If you have a friendly_name set for your device and you want the valve to use that name, you can set
name: None.
- device_class (Optional, string): The device class for the sensor. See https://www.home-assistant.io/components/valve/ for a list of available options. 
- icon (Optional, icon): Manually set the icon to use for the valve in the frontend. 
Advanced options:
- internal (Optional, boolean): Mark this component as internal. Internal components will not be exposed to the frontend (like Home Assistant). Only specifying an - idwithout a- namewill implicitly set this to true.
- disabled_by_default (Optional, boolean): If true, this entity should not be added to any client’s frontend, (usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to - false.
- entity_category (Optional, string): The category of the entity. See https://developers.home-assistant.io/docs/core/entity/#generic-properties for a list of available options. Set to - ""to remove the default entity category.
- If Webserver enabled and version 3 is selected, All other options from Webserver Component.. See Webserver Version 3. 
MQTT options:
- position_state_topic (Optional, string): The topic to publish valve position changes to.
- position_command_topic (Optional, string): The topic to receive valve position commands on.
- All other options from MQTT Component.
valve.open Action
This action opens the valve with the given ID when executed.
on_...:
  then:
    - valve.open: valve_1ℹ️ Note
This action can also be expressed in lambdas:
auto call = id(valve_1).make_call(); call.set_command_open(); call.perform();
valve.close Action
This action closes the valve with the given ID when executed.
on_...:
  then:
    - valve.close: valve_1ℹ️ Note
This action can also be expressed in lambdas:
auto call = id(valve_1).make_call(); call.set_command_close(); call.perform();
valve.stop Action
This action stops the valve with the given ID when executed.
on_...:
  then:
    - valve.stop: valve_1ℹ️ Note
This action can also be expressed in lambdas:
auto call = id(valve_1).make_call(); call.set_command_stop(); call.perform();
valve.toggle Action
This action toggles the valve with the given ID when executed, cycling through the states close/stop/open/stop… This allows the valve to be controlled by a single push button.
on_...:
  then:
    - valve.toggle: valve_1ℹ️ Note
This action can also be expressed in lambdas:
auto call = id(valve_1).make_call(); call.set_command_toggle(); call.perform();
valve.control Action
This action is a more generic version of the other valve actions and allows all valve attributes to be set.
on_...:
  then:
    - valve.control:
        id: valve_1
        position: 50%Configuration variables:
- id (Required, ID): The valve to control. 
- stop (Optional, boolean): Whether to stop the valve. 
- state (Optional, string): The state to set the valve to - one of - OPENor- CLOSE.
- position (Optional, float): The valve position to set. - 0.0=- 0%=- CLOSED
- 1.0=- 100%=- OPEN
 
ℹ️ Note
This action can also be expressed in lambdas:
auto call = id(valve_1).make_call(); // set attributes call.set_position(0.5); call.perform();
Lambdas
From lambdas, you can access the current state of the valve (note that these fields are
read-only, if you want to act on the valve, use the make_call() method as shown above).
- position: Retrieve the current position of the valve, as a value between- 0.0(closed) and- 1.0(open).
        if (id(my_valve).position == VALVE_OPEN) {
          // Valve is open
        } else if (id(my_valve).position == VALVE_CLOSED) {
          // Valve is closed
        } else {
          // Valve is in-between open and closed
        }- current_operation: The operation the valve is currently performing:
        if (id(my_valve).current_operation == ValveOperation::VALVE_OPERATION_IDLE) {
          // Valve is idle
        } else if (id(my_valve).current_operation == ValveOperation::VALVE_OPERATION_OPENING) {
          // Valve is currently opening
        } else if (id(my_valve).current_operation == ValveOperation::VALVE_OPERATION_CLOSING) {
          // Valve is currently closing
        }valve.on_open Trigger
This trigger is activated each time the valve reaches a fully open state.
valve:
  - platform: template  # or any other platform
    # ...
    on_open:
      - logger.log: "Valve is Open!"valve.on_closed Trigger
This trigger is activated each time the valve reaches a fully closed state.
valve:
  - platform: template  # or any other platform
    # ...
    on_closed:
      - logger.log: "Valve is Closed!"